Critical Analysis of Game Mechanics: World of Warcraft
The purpose of this examination is to scrutinize the mechanics of the famous MMORPG titled the World of Warcraft. Within 13 years since inception; the WoW (i.e. World of Warcraft) franchise now encompasses 7 major expansion packs ranging from the latest versions (i.e. Legion and Battle for Azeroth) to Warlords of Draenor, Mists of Pandaria, Cataclysm, Wrath of the Lich King, and the Burning Crusade.
REVIEWING GAME MECHANICS
The analysis shall critically appraise the game series upon various design methodologies, rules, and mechanisms that influence its overall gameplay and experience provisioning through the evaluation of Appeal, Decision Making, Playability, Learning Curve, Continued Player Interest, Feedback loops, and finally the coherence with Lazzaro’s Four Keys to Fun.
Appeal. Featuring nearly 40 days of gameplay, two opposing factions, and 11 classes that each harbor 3 unique specializations; the WoW franchise offers a subjective appeal of a Fantasy RPG which is adherent with the interests of an age spectrum residing between the ages of 16 to 30, constituting both the genders.
Decision Making. The game is highly dependent upon the decisions of the respective player that is found closely correlating with the preference of their style of play. WoW provides a steady stream of options through the use of ranked artifact knowledge and weaponry; the interpl…
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